Learning Process

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      16 Sep 2011

      Progress Report X

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      Getting back all the responses from interviews now, results show that product placement does not appear to play a role in impacting the interviewee’s lives; the amount of time they spend on the computer and internet browsing overshadows both television viewing and watching movies, yet more than 60% of the surveys returned can recall brands from shows they have watched, so is it an unconscious understanding that the brands have already infiltrated their minds? Or is it as Martin Lindstrom describes smokers' choices when undertaking his survey (Lindstrom, 2009, p.15)

      It wasn't that our volunteers felt ashamed about what smoking was doing to their bodies; they felt guilty that the labels' stimulated their brains' craving areas. It was just that their conscious mind couldn't tell the difference.


      Gathering main discoveries from each week’s progress report:

      • Brands need to know their audience before selecting airtime in the case of product placement; consumers themselves must also play a part, as they need to know or have minimal knowledge of products available in the market first. For children, brands have to understand both the children (their main audience), and their parents (the power of purchase). More than 75% of the UK audience were not aware of the meaning of the ‘P’ marque; the notice for product placement that is shown before programmes that have endorsed brands embedded in them.
      • If campaigns are strong enough to create an impact in one’s long-term memory, the idea of the campaign will eventually become a brand. From this, it can be said that anything can be considered as a brand nowadays; products, companies, people, even metaphors and gestures. Gestures such as the ‘thumbs up’, ‘thumbs down’, ‘OK’, the Crucifix and their behaviours as a result of the usage are well-known internationally, can we therefore brand with gestures due to the known significance of them?
      • As a follow up from the discussion with Eugenie in the last tutorial, can negative branding therefore be made positive by increasing the seductiveness of them? The seductiveness of eating healthily and living well, can it be made better?
      • How do children, whose minds are developing, differentiate between positive and negatives before knowing the difference between right and wrong? We implant ideas into our minds with the increasing types of media that we are exposed to – books, newspapers, television, movies. These types of media are created through someone’s ideas brought to life visually or in literary senses. In both cases, both ideas are implanted into people’s minds by adding visuals effects, and in literary ways, the extensive use of descriptive words.
      • Product placement, very much like advertising, is an adult invention, perhaps something which may be too advanced for children. As a result, a new materialistic culture has been produced as a result of the adult concept of product placement and advertising; the increase in commercialisation of childhood has dynamically changed the development of children.
      • The notions of childhood have very much changed since the days of fairytales and fables, where it was the platform for understanding moral values and notions; the modern rendition of fairytales takes place in forms of magical worlds (i.e. Harry Potter series, or Ben 10 etc.) where there is a merging between the fantastical and of the real, but more dangerously, these are not ideals of teaching moral values and notions, but rather a franchise to increase commodity. This shows the major extent of how brands have infiltrated our minds without much control and from the brands' point of view, it is about providing the children values of a different kind.
      • So has brands, become the modern adulthood to the modern childhood? As substantiated from previous research, parents have decreasing importance in guiding children's development; from Nicholas Ind's Living The Brand (2004, p.32-3) He explains the notion of modern-day society using the Maslow's Hierarchy of Needs:

      we work because we have basic needs of safety and security...there is a real fear of not being able to afford the necessities of life...Maslow, with his belief in humanistic psychology, recognized that, although people do have basic needs, they also have social needs, and needs for esteem and self-actualization...they do want to be recognized by others for their worth and they do want a sense of fulfilment.

      • Our generation is a generation that is the advertised, as well as the advertiser. Branding has become the dictator to children, to childhood.


      I have begun to realise that the points I have made not only emphasises on the modern ideals of children is to become older than they are; to be seen to be older and more mature than their peers  – brands exploit this notion to implant themselves into the unconscious and morph social norms.
      In product placement's case, where it can be defined into several stages, or phases of embedding into children’s minds in a sentient manner to become part of the children themselves. As a result, the connection between the child and the consequence of their perception of the world from an overexposure of brands has been initiated.

      The adult’s dream of childhood can be traced in the history of the fairy tale.  For the most part, we assume fairy tales are stories for children that perhaps we engage in as adults only as a form of nostalgia. We understand the fairy tale as a staple of the child’s world, a world of fantasy left behind with the maturity that comes with adulthood; fables provide a more realistic point of view by providing a moral of the story, which would make it more apt if I were to concentrate on just fables, rather than fairytales as well.

      How can I present this concept and push it as the outcome?

      From my research and experimentation, what is the problem?
Branding has become such an integral part of society that childhood and their development of values and morals have been jeopardised; childhood has now simply become a period of time where brands exploit by infiltrating their developing values, rendering their lifestyle increasingly materialistic.
The social implications of such an impact would mean that this Generation X, or more recently called the Generation M^2 (meaning MultiMedia) would be working to live in order to satisfy their materialistic desires; as morals and spiritual values become decadent. The loss of innocence, along with the childhood, tender mothering and care that is supposed to accompany innocence by parents has been gradually handed over quietly to the technological gadgets and their branded siblings. Children growing up too fast these days prefer to spend time with their gadgets than their parents, who on average spend only 82 minutes with their children each day.

      How has branding therefore, impacted childhood?

      The main issue that I discovered that has been hounding the ideology of childhood is that the modern-day child is becoming increasingly obsessive about consumption, this can be interpreted in different ways; whether in food or other products, we are becoming increasingly materialistic in our values, and the age of desiring and obtaining materialistic luxuries are getting younger. Why? Advertising.  The stressful lifestyle that the majority face in this metropolis are beginning to show strains and their children are also noticing too; reports show that parents spend on average only 82 minutes of their day with their child. Where has the time normally spent with children gone? Adults begin to go through the routine of wake up, eat sleep and work, and less time is being spent with children; bills to pay, mouths to feed. The sense of stability of a secure job with secure pay, as compared to Maslow’s Hierarchy of Needs, combining this with the strategic methods of advertising and the overload of information everywhere, there seems to nowhere to hide, and children are being brought up in an environment where advertising is the norm that one probably gets exposed to more than their homework or more time spent with advertising than their own parents. 
   

      How am I going to solve it or raise questions that may help deal with the problem?

      I initially proposed a visual journey of the gradual overtaking of brands within our sights, using fairytales as the starting point, where morals and values are taught through storytelling, much like brands. Using snapshots from fairytales, a vernacular of childhood innocence, with a twist into their context with brands can aid in raising awareness of the impact of brands have in our lives and the gradual loss of innocence that childhood as a concept was supposed to attach to. By placing brands in such a  context, it shows that brands have embedded themselves into everyday language, enough to create stories out of them.

It is creating visuals that help raise awareness of the increasing amount of advertising, hence dealing with the problem from the roots, rather than providing a solution itself. A solution cannot be created in the scale that is required of the vast industry.

      The feedback from the seminar held today (15/9) was not particularly sound; the ideas presented on negativity were given the most praise, but the outcome proposed did not support the rest of the research involved. It has been advised to focus on one societal aspect and focus the rest of the development, although the focus has been based on the collision between the increasing development of materialistic values over the spiritual from the beginning…


      In retrospect, since the research that I have been conducting all along has been about materialism, it is therefore only justifiable that I can brand materialism as a concept – the justification of creating such a brand would be to increase the awareness of brand terrorism that faces us everyday, to the point where we are not allowed to choose a branded product over another due to the monopolies that particular company has purchased, and we, ourselves, become the advertiser; a walking billboard. It is merely the path of research that I undertook which took me to this point in a different way, but it will also be the research direction which I undertook which should wield interesting results.


      The target audience has very much changed from the beginning of the project; instead of focusing on modern-day children, the audience, in itself, has also grown up, and now concentrating on those that do not believe that they have been impacted by brands, as described at the beginning of this report.
          
      The main question now is: How does the research there fit into the research question, and produce an outcome showcasing critical reflection on the project?
 

      Bibliography
      Ind, N. (2004) Living The Brand: How to Transform Every Member of Your Organization into a Brand Champion. Kogan Page: London
      Lindstrom, M. (2009) Buyology: Truth and Lies About Why We Buy. Random House: London

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      9 Sep 2011

      Progress Report IX

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      Visual experiments ad continuum – the majority of the logomarks to which the target audience associated themselves to, as gathered from the Brand Index 2011, were red, continuing from the previous discussion on colour psychology, to further this, the red logos were complimented with yellow, to signify both speed and happiness. When the logomarks were overlaid on top of each other, it simply became a “visual noise”, where little to no information can be interpreted from the result. I then repeated with the characters and mascots of the brands; there used to be more characters, but in recent years, many corporations decided to retire the majority of them, notably Ronald McDonald, one of the most recognised brand mascots of all time, due to their link and the glorification of unhealthy eating and fast food.

      This most certainly reflects upon the situation of the modern world of communication, let alone in the land of advertising; ridiculous amounts of noise is generated from the bombardment of constructed media messages telling everyone to do this, do that, eat this, don’t eat that. Where does it stop?

      Speaking of the yellow character, or the colour yellow itself, I read a very interesting article regarding the semiotics of The Simpsons, and how the messages behind the animation itself does not challenge the audience that watch the animation to be able to read the sign behind the animation itself; the purpose of entertainment, particularly for this show, “does not require viewers to have background knowledge of the culture, nor does it require them to really think while watching the show…” (Fakhoury, N et al.)
         
      Spent an interesting day exploring the concrete jungle with a visual communication graduate, now flight attendant. His mix of knowledge of travelling to different places, soaking in many diverse cultures, combined with his knowledge of visual communication had meant that he provided some great insight onto the placement and interaction of an idea. One interesting insight he provided was a window; it acts as a barrier between the interaction of the view between the viewer and the outside. When one sits from a different position, for example, below the window ledge, the interaction between the viewer and the view is obstructed by the window’s bars, whereas, if you sit up close to the window, the interaction is more complete, and you become more in sync with your surroundings and the nature; when people look at properties they look for ones with large windows. This was an interesting insight because I started to ponder whether this concept can be applied to television screens and the media being displayed.
         
      We also visited WHAT_architecture, who had previously completed a project with a school in North London involving LEGO bricks; the exterior of the school was created with LEGO walls, decorated and built by students, parents and architects in a collaborative project. The semiotics of this type of product placement revolves around using LEGO signifying nostalgia for the adults, and as its tagline suggests, “serious play” for the child; the children that aid in the construction of the school, to them, it is creativity and a chance to add a piece of themselves, to become part of the school as a contribution. For the adults, it retains an infatuation of childhood that altogether contributes towards a positive brand image for both old and young audiences.
         
      This is where it brings me to gather all my previous weeks of progress reports and consider what the final outcome of this project shall be, and the intention of the project; the two main questions that I have been asking throughout are:
         

      • Can positive brand images be implanted into children through product placement?
      • What are the impact of brands on childhood?

         
      The second question can effectively be answered visually by one of my original ideas from reading Elizabeth Tucker’s Dramatization of Children’s Narratives, and where ideas derive from. I’ve been interested in the idea of fairytales and how it provides a platform for children’s narratives for awhile. So it is more than likely that it’ll be related to such; a brand can present itself with an emotional attachment for the child in the form of a character to build the initial relationship between the audience and the brand. It can be placed from the perspective if I was to say that the signifier became the television screen, children who become raised in a room with a television may develop unrealistic emotional relationships with the bombardment of stories, through television shows. All media messages are constructed with the aid of language, as Alfred North Whitehead once said "Language foists on us exact concepts as though they represented the immediate deliverance of experience." (Whitehead as cited by Chandler, 2000)

       

      Bibliography
      Chandler, D. (2000) [Online] Biases of the Ear and Eye. Available at: <http://www.aber.ac.uk/media/Documents/litoral/litoral4.html> (accessed 2 September 2011)
      Michaels, S. (2011) [Online] A Conversation With JR, Intrepid French Street Artist. The Atlantic. Available at: <http://www.theatlantic.com/life/archive/2011/09/a-conversation-with-jr-intrepid-french-street-artist/244518/> (Accessed 6 September 2011)
      Lyons, J.; Fakhoury, N.; Hsieh, T. and Jahazi, H. [no date] [Online] Reading Television?: The Simpsons. Available at: <http://www.yorku.ca/mlc/4318/projects/simp.html>(Accessed 5 September 2011)
      http://www.prweek.com/go/kidsbrandindex/ (Accessed 28 August 2011)

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      2 Sep 2011

      Progress Report VIII

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      ad continuum So does product placement become the modern adulthood to the modern childhood?
           
      Wording for the keywords have been changed to gain a better understanding with fewer (or more) words:
         
      Product placement is a form of advertising that embeds brands into forms of media; it implants ideas that provides an emotional platform between the brand and the consumer.
         
      Branding targets the psychosocial implications, expressive, terminal,as well as social values, in order to create the ultimate brand loyalty between itself and the consumer.
         
      Childhood is a period where cognitive, physical, social and emotional capacities are being developed, and product placement have increasingly exploited such to deliver brands and manipulate their perceptions.
         
      Branding is a multi-faceted aspect within the world of design, and from the experimentation and research that I’ve been conducting in the recent weeks, it is about an implementation of an idea, particularly within the world of product placement. I can now relate my current progress back to my original research question: “Whether product placement can have a positive brand exposure towards children”, but rather, to put it simply, it is questioning “whether product placement can implement a positive idea towards children”
      This opportunity has opened my eyes to experience unique perspectives on the city; the small moments we don't always pay too much attention to in the chaos that is the bombardment of brands.
         
      When I was calculating the brand index scores of the brands that children aged 8-12 (this phase is also known as ‘tweens’) from data that I had gathered, I found some surprising results; even though we live in an increasingly digital world, where more things are done on the internet, from the findings from the brand index scores, tweens are actually the most influenced by sweets and chocolate, followed by electronic gadgets, rather than websites, or TV shows. From this piece of discovery, however, it has to be considered where the source of influence, as well as the content of the influence.

      From the brand index data, I started compiling the colour wheel of brands that my target audience associate themselves with, I have realised that more and more are red, or yellow mostly; the colour psychologies of yellow and red combines the attention seeking energy of red with the happiness and optimistic yellow; McDonald’s is the perfect example that combines these two colours – the promise of a ‘good time’, with the excitement and movement and palpitations that it induces by attractive their customers with their insignia is surely a win. A more recent gradual decline of the use of red favour of adopting a more natural tone to their overall tone probably inclines with the quiet background murmurs of ethics within the fast food industry.
         
      Whilst compiling the colour wheel, there were moments where I had to pause and reconsider which part of the colour spectrum the logo itself belonged to, as the colour of some brands, where their packaging colour is intact throughout their range, was also considered.
         
      I finally began some primary research onto my surroundings; finding product placements, implanting of ideas that encompassed me left, right and centre.  Watching media that was perhaps, a little too naïve for yours truly, but the more I look into this subject, the more I become hooked into it, it is almost like as if all of these brands have amassed into a giant narrative within play, and has become a dictation towards me rather than an influence. This reminded me of a conversation that I had with an Accountant-cum-Politics-graduate, whom had a anecdote to share:

      I was watching television with my cousin once, and the age difference is rather large – 10 years apart, so naturally, and watching his, his type of programmes on television…God, I couldn’t even handle the break in between the shows; the products that are associated with the cartoon is played to entice the viewer. Jeez, that gave me a headache.

      What she said reminded me of Steve Jobs's saying (Mitchell, 2011)

       

      "When you’re young, you look at television and think - There’s a conspiracy. The networks have conspired to dumb us down. But when you get a little older, you realize that’s not true. The networks are in business to give people exactly what they want. That’s a far more depressing thought."

      — Steve Jobs

       


      Our generation is a generation that is the advertised, as well as the advertiser; branding has become the dictator to children, to childhood.

      Bibliography

      http://blog.sirmitchell.com/

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      26 Aug 2011

      Progress Report VII

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      This week, I managed to also get in touch with members of mumsnet, the online community for parents, by parents; Sharna Jackson of Tate Kids, as well as some raw data on the public’s acknowledgement of product placement from OFCOM, all of which will add great data towards my research. The main problem that I have been experiencing with this subject is that, due to the nature of this subject, and the fact that this is still relatively new, it is hard to gather raw data to create visualisations to show the flow of process.
         
      Definitions of the three main keywords/phrases so far as gathered from my research:
         
      Product placement is about implanting an idea of purchasing purposes within media; a communication tool that is integrated into the media
      Branding is about providing the terminal values for the consumer to build the ultimate brand loyalty relationship between themselves and the brand
      Childhood is a period their mentalities are still in development, and therefore should be a period where any form of communication exposed to them should allow to continue to grow; the idea of childhood nowadays is more about consumption and consumerism rather than a process of developing their own identities; their own brand.
         
      Carrying on from the previous week on fairytales and fables; the main objective of these stories was to provide a sense of morals for the reader, and to allow them to develop a sense of morals on their own accord. Fairytales and fables are not much different from branding, where both stem from the idea of storytelling, and to create a relationship between the narrative and the reader themselves; to create an emotional link, and to allow the children to relate themselves to the appropriate characters.
         
      We, as designers/creative thinkers/design philosophers/all of the above, have objectives, one of those perhaps, is to improve society with future changing concepts, wanting to add some meaning to the society. These life-changing decisions? They are adult concepts. They were influenced by what we were exposed to ourselves, or other ideas. So can it be said that ideas are also adult concepts? If so, how about starting from where we began ourselves? Childhood. 
         
      As previously said, childhood nowadays has become a term that is associated with materialistic values, where children grow up surrounded by brands, and are branded themselves, this categorising by sub-culture creates an tidal wave effect of wanting to seek out the latest gadgetry to fit within their evocative values that the children themselves want to see themselves become associated with.
         
      By influencing perceptions from a young age, we can change the future from the beginning.  An idea of influencing perceptions is where this final major project was stemmed from; the recent lift of the product placement ban to its essentials, is about the placement of ideas or a concept. On the discovery that children are becoming increasingly obsessive about consumption, this can be interpreted in different ways; whether in food or other products, we are becoming increasingly materialistic in our values, and the age of desiring and obtaining materialistic luxuries are getting younger. Why? One thing is clear; advertising. 
         
      Advertising’s role in brands are important in their own right, as advertising becomes the first point of contact in establishing a link between the consumer and the brand itself. How about the products that are targeted towards children? The juxtaposition of promoting a product for children with an advertising campaign that is an adult concept, what effect would this have on children psychologically?
         
      The stressful lifestyle that the majority face in this metropolis are beginning to show strains and their children are also noticing too, as the gradual increase of both parents having a full-time job, the amount of time that can be devoted to their children has decreased significantly; “working mothers in Britain spend just 81 minutes each day looking after their children – including mealtimes.” (Donnelly, 2011)
      The parents’ role to their children are supposed to be setting an example on growing up and providing a positive mental attitude towards their developing, but as adults begin to go through the routine of wake up, eat sleep and work, and less time is being spent with children; bills to pay, mouths to feed, their children will also begin to be exposed to the routine of becoming slaves to the clock.

      Upon reading more on the origins of fairytales, and its psychologies, it provided the most wonderful insight that very much links my research on how ideas and implanted in the first place, with the impacts and function of branding. This is a crucial turning point within the project, as this is about gaining an understanding of the metaphors that became idealised, or branded, and its utilisation of them in today’s society within many contexts.

      Combining this with the strategic methods of advertising, particularly, product placement and the overload of information everywhere; on billboards, television, on the internet, that even we, ourselves, as young adults, are being influenced, sometimes unconsciously in light of product placement, where this project began. There seems to be nowhere to hide, and we are being brought up in an environment where advertising is the norm that one probably gets exposed to more than their homework or more time spent with advertising than their own parents; branding is no longer child's play, but  rather, a materialistic maturity for the growing youth in the way that this can be classified coined as a brand terrorism; where brands bombard so much that they dictate our own lifestyle and we inherently lose our freedom of choice.
         
      So has branding become the modern adulthood to the modern childhood?

         
      Bibliography
      Donnelly, L. (2011) Working mothers send 81 minutes a day looking after their children The Guardian [ONLINE] Available at: <http://www.telegraph.co.uk/news/uknews/8408503/Working-mothers-spend-81-minut...> [Accessed 22 August, 2011]

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      19 Aug 2011

      Progress Report VI

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      Interview questions have been sent to designers and professors, one of whom has replied with a little feedback on the questions -  current insight on the questions sent are that there are good questions, but some others are perhaps too general for him to answer them succinctly in words. So before next week, the questions can be looked at again and filter them down to keywords to construct questions that will offer succinct and precise answers which will help towards visually developing on the project. The skype interview is very much looked forward to, as it would be better for the interviewee to express themselves verbally, nevertheless, we are due for a skype interview next week.

      For the past 2 weeks, I have gathered newspapers to demonstrate media’s emphasis on negativity rather than the positive to round up the questioning of experiences brands can offer from both negative and positive experiences; out of the articles from Evening Standard that were collected, 4 out of 5 articles on average of each spread emphasised on negativity, based on the rhetoric and the content of the article. What does this mean for us readers? Do we succumb to the fearful society that media and police sirens (that are, coincidentally, passing by right now) that it is a ‘big, bad world’ out there?

      In light of the London riots, the media has provided us, the audience, with footage and news coverage that looters during the London Riots were as young as 10, whom were also being arrested. This sparked the debate on how the development of children today were being affected as a result of different aspects of society. But for the sake of my project, I am focussing on the impact of children’s development through advertising, media and communications.

      What about children? The majority of children do not read newspapers; that, too, is a rather adult concept of being able to keep in touch with the world’s current affairs. How do children grow into us, young adults, adults etc. whilst developing negativity in their mental capacity during development?


      There was an excellent snippet on BBC Radio 4 (2011) which the presenter commented on that

      Children are deemed to be innocent and asexual, but the necessity to conform to the society, and also research into contemporary childhood shows the move towards a sexualised society…Online space, virtual space has now become a social, and also, sexual space for children.


      Returning to the main design problem of product placement; it was lifted earlier this year in February, albeit children’s programmes are still restricted with such placement. This is a loophole within product placements’ legislation as children’s viewing choices are not limited to just children’s channels unless their parents impose strict rules in their households. Can brands therefore take hold of children’s values before their basic morals and etiquette is fully developed?

      Both analytical and propositional visual research are being implemented as a response to the research progress; I have begun to re-evaluate the design objectives for this final major project; and the few questions which I had began asking are as follows:

      • Can people improve lifestyles with the aid of branding?
      • Can negative and positive experiences for children be branded?
      • How were the ideas implanted into a child's mind in the first place?
      • Can positive aspects help children improve by making them attractive?
      • Can I brand the ideals of childhood?

      Morals have typically been more obvious in children's literature, sometimes even being introduced with the phrase: "The moral of the story is …". Such explicit techniques have grown increasingly out of fashion in modern storytelling, and are now usually only included for ironic purposes. [wikipedia]

      I became particularly intrigued by the last question which had come up throughout my research, media’s heavy influence on childhood has caused children to become increasingly materialistic in terms of their values, valuing brands and luxury goods over basic morals and ethics that are normally taught from fables and fairytales, such as not judging a book by its cover, or rather aptly, vices are their own punishment; the notions of childhood have very much changed since the days of fairytales and fables.


      Bibliography
      http://en.wikipedia.org/wiki/Moral

      Midnight News. (2011). BBC Radio 4. Sunday 14th August

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      15 Aug 2011

      Progress Report V

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      From 28th July:

      Why do we have to keep explaining everything to death? A need to justify and contextualise design is increasingly letting daylight in on magic and typically makes the design in question look less, rather than, more impressive. Propping up design with explanation suggests it cannot speak for itself, that there is a ‘trick’ being played. The best design simply ‘is’. But the PR industry just won’t or can’t stop. [Amos, 2011]


      The juxtaposition of positivity and negativity can be reduced to the most simple marks known: + and -. They are very simple, and minimal visually, but their context is vast in many different aspects – take, for example, a juxtaposition of colour – cultures signify black and white in different ways; black is the default colour for a traditional funeral in the Western society, whereas Eastern cultures are usually white. Black, in English history, represented dignity, respect and of spiritual reflection; Queen Victoria wore black for the majority of her reign to mourn for the loss of her beloved husband Prince Albert.

      Who is to know whether culture of bad and evilness, who knows that black = evil? Or white = evil? Death = black in british culture, and white in Chinese culture – why is Chinese culture white? Or rather more specifically, who was to discover the meaning of ‘bad’, and ‘evil’, differentiating between ‘good’ in the first place? In a religious sense, it would be the Bible.

      The Bible, essentially, is an archaic storybook that tells the life of Christ throughout the centuries, passed down by many different generations, told to children and adults alike, making it accessible for all ages to understand (and perhaps embrace) religion. In Elizabeth Tucker’s report The Dramatization of Children’s Narratives, Tucker explains that  (1980, p.184)

      Most stories are told in the single dimension of the human voice. Through the young narrator’s blending of traditional and creative elements, the story gradually unfolds and comes to life for its listeners.

      The modern-day influence of narrative is no different, with copywriters, marketers and advertisers loitering around the sweet and innocent vocabulary, we are influenced everyday to buy their products by being dictated to with the product, and combined with our increasingly materialistic culture,  our associations between the brands and ourselves (how we will be portrayed if we used this brand), we are sold.

       

      Summary of findings and questions so far before the Summer Break:

      • Product placement is an adult invention, perhaps something which may be too advanced for children, whom are still developing mentally
      • A  new materialistic culture has been produced as a result of the adult concept of product placement and advertising; the increase in commercialisation of childhood has dynamically changed the development of children
      • How is an idea implanted into a child's mind? Can be begin to implant brands as necessities, as the power of choice is beginning to develop in childrens’ minds?
      • Can negative/positive experiences for children be branded?
      • What is the difference between the media ‘idea’ and the cultural ‘idea’. Is an idea therefore, the driving force for all communications? If so, what drives the idea?

       

      Bibliography
      Amos, S. (2011) jkr: Design Gazette [online] <available at:http://www.jkr.co.uk/design-gazette/2012-olympic-medals-silver-for-design-a-bronze-for-pr-speak/> [accessed 27 July]
      Tucker, E. (1980) The Dramatization of Children’s Narratives. [Online] Western Folklore, Vol. 39, No. 3, Children’s Folklore pp. 184-197 <available at: http://www.jstor.org/stable/1499800> [accessed 16 July]

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      9 Jul 2011

      Progress Report II

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      From 7/7 – Tutorial Feedback on 2.3 & 2.4

      • Justify imagery within Visual Summary and provide narratives
      • Consider the legibility of imagery and text critically


      The feedback was extremely useful in providing different ideas and further progress for research; the initial worry before the tutorial was that there may not have been enough cope for visual experimentation. This progress report will deconstruct the ideas that were discussed during the tutorial.

      The main topic of discussion that during the tutorial was the main starting point to this post-Major Project Proposal: where product placement can be found, by concentrating on one aspect, such as the legislation imposed on this controversial issue, further investigations can be found. One such extension would be to question the 9pm watershed that has been imposed on television shows, and its real impact on the ones that the watershed is aimed towards, and also the main audience for my Major Project; 7-12 year olds. Do social classes affect children’s choice (or restrictions) on media access after that time? With the availability of technology, doesn’t it simply mean that they can have access to the same material online even if they are in their rooms with their devices other than a television? By stating considerations such as social class, the restrictions imposed by parents are very much different between, for example, a middle-class family, than a working class family; bedtimes may actually be imposed on children from 7-12 years old within the middle-class family, but such may not exist for a working class family. With such points in mind, then is the watershed a time-sensitive issue or simply a red herring?

      Product placement is about the placement of an idea within media, not just television anymore, so if a programme were to have an idea already embedded, i.e. having a purpose within the show, would this also be considered product placement, and would this mean that United Kingdom, or sometimes politically known as a ‘Nanny State’ be considered manipulative towards its inhabitants? What is considered positive and what is considered negative?

      Campaigns such as Jamie Oliver’s ‘Jamie’s School Dinners’ or ‘Jamie’s Dream School’ aimed to improve children’s lives by promoting healthy eating and also to learn the importance of education – by showing both the negatives and positives of each aspect. By negative points, one means that, for example, in ‘Jamie’s School Dinners’, scenes of school dinners where foods that lack in nutrition are showcased in canteens, with overweight children munching away. The show then shows the alternative by suggesting different healthier foods being served that is packed with nutrition, followed by footage of smiling school children tucking into their healthy school meals, as improved by Chef Jamie Oliver. The positives and negatives are emphasised by editing the right footage for emphasis, followed by colours used within the film filters to further influence the viewer unconsciously; as Alvin Schechter says that “Color isn’t the most important thing; it’s the only thing…color goes immediately to the psyche and can be a direct sales stimulus.” (cite from Alsop, D. 1984, p.37)

      By having such a celebrity endorsing such a campaign, it would be natural that more people would watch it for the celebrity factor, the connection with a well-known human being, rather than for the main objective of the programme, in “Jamie’s School Dinners”’s case, to market the idea of healthy eating, and such a celebrity involvement would help to raise awareness on the issue. So would it mean that positive things can help people improve by making them attractive? If so, can be the same done for brands?

      If campaigns are strong enough to create an impact in one’s long-term memory, the idea of the campaign will eventually become a brand. From this, it can be said that anything can be considered as a brand nowadays; products, companies, people, even metaphors and gestures. Gestures such as the ‘thumbs up’, ‘thumbs down’, ‘OK’, the Crucifix and their behaviours as a result of the usage are well-known internationally, can we therefore brand with gestures due to the known significance of them?

      Bibliography
      Alsop, D. “Color Grows More Important in Catching Consumers’ Eyes” Wall Street Journal, 29 November 1984, 37.


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      1 Jul 2011

      Progress Report I

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      From June 30 –

      When asking the specific question whether or not product placement can have a positive brand exposure towards children, there are several points which have to clarified first before delving into something as specific as this;

      • What is product placement?
      • Why do we need product placement?
      • How do we, as consumers perceive targeted advertising?
      • Advertising’s role for brands
      • What products are targeted towards children?
      • How does product placement benefit / damage brands?
      • Current situation in the UK with product placement legislation

         
      As Twitter extraordinaire and founder of Alltop Guy Kawasaki once said “If you make meaning, you make money”, how do brands create meaning for the consumers, particularly through advertising?
         
      From the vast amounts of reading written by media and advertising specialists, the vast world of media is a forever evolving spectrum that allows advertisers to play with consumers’ minds with the growing list of outlets for exposure. Advertisers have to continuously find new and innovative ways to tap into those markets with something new to try and gain attention from the overload of information and advertising ‘noise’; it almost seems that the “purpose of advertising is to cut through other people’s advertising…” (Niinimäki, 2009)
         
      Within the reading so far, the majority of the authors seem to describe the power of image manipulation and advertising with negativity, so would the readers that absorb all this information gathered by the authors also not begin to accept the idea that advertising, as a whole, can only be a evil cog within this giant media machine? In this case, can these ‘findings’ really be said to be findings when they appear to be more of biased reports on advertising and image manipulation? Even when one searches for the keyword ‘brand exposure’, the first page links to a product placement agency named Brand Exposure, which (Brand Exposure, 2011) “offers a comprehensive and proactive product placement service for a range of high-end consumer products”.
         
      From a brand’s perspective, the image immediately received by consumers by these outlets must therefore be attention-grabbing and almost as immediate as recognising a colour of the packaging, for example.
         
      With the above points in mind, then how do children perceive the brand images when they are exposed to them on television? If it is as subtle and quiet as the first product placement in the UK since the ban was lifted in February 2011, then would they have even noticed or known it was a specific targeted advertising?
         
      For consumers to even realise product placement was present in a programme (besides the regulated display of the Product Placement logo before and after the programme in which product placement was present was shown), consumers would have to have the knowledge of a product first; the first product shown in the UK was a Nescafe Coffee Machine during a popular daytime show This Morning. This programme is aired every morning at 10:30am, will aim to display products towards the target audience group that will most likely be in front of the television at this time of the day; mothers who may have just sent their children to school. This group of audience will also be the most likely group to be making the main purchasing decisions when buying products. Combining this knowledge and also wanting to have a morning cup of coffee after a hectic start to the morning, mothers will have certain knowledge of the products on display, perhaps from advertising campaigns outside and on screen during ad breaks, and the majority would be able to recognise the product.
         
          “Color isn’t the most important thing; it’s the only thing…color goes immediately to the psyche and can be a direct sales stimulus.” – Alvin Schechter
          (cited from Alsop, D. 1984, p37)
         
      For children, since their senses are still developing, are more likely to be attracted to bright colours, this is why products aimed towards children always contain more than two colour palettes, and are very bright and lively to encourage play. For marketers that have to target products towards children, they must first understand, or even decide, what products should be targeted towards children in the first place. This can be done with insight from market research on aspects such as the most marketed products or the most purchased products in supermarkets or toy stores. Importantly, to control the research scope further, an age group of children has to be specified.
         
      On the other hand, the marketers also have to understand the mindsets of parents when they make their purchasing decisions, as they are the users within a family that generate the income, and therefore providing their children with the products. It appears seemingly more so from media coverage that product placement is always emphasised negatively in advertising towards children.

      As an advertiser said:


      I disagree with the way that advertising has infiltrated my life such that I can’t choose when to view it…I don’t think there’s anything wrong with buying commercial time if it’s going to be offered…it has to do being able to have a choice when I receive the messages and when I don’t, and I feel that I’ve lost that choice. (Niinimäki, 2009)


      Children, already considered to be incapable of making purchasing decisions, utilises a method called “pester power” in order to persuade those with power, i.e. their parents, to purchase a product.

         
      Bibliography

      Alsop, D. “Color Grows More Important in Catching Consumers’ Eyes” Wall Street Journal, 29 November 1984, 37.   

      Niinimäki, M. (2009) Product Placement. [video] Available at: <http://vimeo.com/4056231>
         
      This Morning, 2011. [TV programme] ITV, 28 February 2011 10.30.

      http://news.sky.com/skynews/Home/UK-News/Nescafe-Coffee-Machine-Is-First-Prod...
      http://www.brand-exposure.co.uk/

      "Be postive, my friend." Guy Kawasaki, y agrega "If you make meaning, you make money" #branding

      — Andy Stalman (@AndyStalman) June 30, 2011

         

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      25 Jun 2011

      2.4 Major Project Proposal (Draft 4)

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      Introduction
       
      The catalyst to this project began from an article, which the Mothers’ Union chief executive Reg Bailey (Fig.1) stated that ‘Society has become increasingly full of sexualised imagery…this has created a wallpaper to children’s lives’, accompanied by my personal interest in consumer influences as a result of brand exposure from different outlets, a fundamental aim of this research project is to learn and understand the importance of brand strategy, as well as the functions of product placement within media as a mechanism within branding and identity.
       
      Brand strategy is important in any type of media; brands can encompass products, services, and more recently, people. Personal branding has become a new age phenomena where consumers now consider their purchases to emphasise on their individualism and ideals. So it has become more fundamental than ever for brands to stand out in order to catch the audiences’ attention.
       
      One of my main objectives of embarking on a Masters course is to better my knowledge on design decisions and its influence on consumers. There is extensive research on product placement and its impact on purchasing influences, but lacks in the study of its impact on children, particularly in the United Kingdom, as her regulator policies forbids targeted advertising towards them; are our instated purchasing decisions also regulated within this nanny state of protectionism?
       
      Research Question
       
      Can product placement have a positive brand exposure towards children?
       
      Aims and objectives
       
      Aims
       
          •    Learn the importance of brand strategy within media
          •    Understand the function of product placement within media
          •    Question whether the project outcome will affect perceptions in the real-world and contribute towards a better understanding of the inner workings of branding and identity
          •    Collect a series of media as data collection – material such as television shows, movies, advertisements
          •    Consult experts in the field of advertising, marketing and branding
          •    Examine and document the visual language and messaging in the material gathered
          •    Determine whether the method of information processing can lead to universal application within branding and identity.
      Objectives
       
          •    Find relevant data sources and establish experts in the field
          •    Set criteria for media scope
          •    Develop and apply a method of deconstruction for collecting material using semiotic and visual theories
          •    Establish a brand related theory from analysis of data
          •    Report and documents findings, processes, outcomes at every stage of the project
          •    Investigate if the influence of product placement can affect all age groups
          •    Based on the research, determine product placement’s effectiveness as a mechanism within branding and identity
          •    Collect reports and utilise them towards an overall written thesis, as informed by the reflection on the reports.
       
       
      Audience
       
          •    Media watchers – the largest target audience which this project will aim towards, media watchers (or consumers) are the main user group that will be most exposed to the brands displayed
          •    Marketers and advertisers – the drivers behind-the-scenes of consumer choices, marketers and advertisers can work collaboratively if a gap in the market can be discovered within the media
          •    Visual researchers – this group of audience have to be constantly informed on the latest trends and hot topics for different age groups, making their knowledge invaluable
       
       
      Context
       
      Area/field of study
       
      The consumer gives shape to a brand article, largely on the basis of what the ‘brand manufacturer’ offers: a tangible product, advertising. The brand article is much more complex than the tangible product, it is made up of emotions, associations and a fleeting whole that can nonetheless live on for a long time.
      (Franzen and Holzhauer, 1987, cited by Franzen and Bouwman, 2001, p.144)
       
      The big world of media is the most important tool for communication in the twenty-first century, and more brands than ever are competing against each other to maximise their marketing methods and brand exposure, but as Franzen and Bouwman rightly defines that


      Marketing science considers brands as nothing more than identification means for products and services of suppliers. (Franzen and Bouwman, 2001, xvii)
       
      The general area of study for this project is the promotional tactics used in both fictional and non-fictional media, also known as product placement. First introduced in the 1980s, this can take place in different forms; brands are integrated within, for example, a television show, thus guaranteeing an exposure of a product to its viewers; areas of research within this project will include
       
          •    Branding and identity within media
          •    Advertising techniques
       
      Survey
       
      In the United Kingdom, the Product Placement ban was recently lifted on British television as an attempt to stimulate the economy by allowing advertisers to pay for their products to be integrated into programmes, albeit with restrictions – the ban is still enforced in current affairs and children’s programmes.
       
      The projected position of product placement for children is frowned upon as news sources inform that such placement as children are the most vulnerable to brand exposure in all different types of media. As previous research shows that
       
      children as young as two have already developed preferences for national brands above shop brands, even if the shop brands tasted better. (Hite and Hite, 1995, cited by Franzen and Bouwman, 2001, p.122)
       
      Review
       
      Those around the age of 16-17 begin to develop their own sense of individualism and will begin to choose brands in order to express their ideals, but what of the impact of placement on viewers that are younger? What of the product placement targeted towards adults and its impact on children if they are exposed to such integrated advertising that is of a more mature nature? The media as a whole has become an integral part of our society as a tool for communication, combined with the conspicuous consumption of our society means that marketers have to find ways in advertising that provides ‘information on brands that make long enough of an impression on an individual is stored in the long-term memory’ (Franzen and Bouwman, 2001, p.135).
       
      In relation to branding, this form of integrated advertising relies on good brand management to which marketers and advertisers utilise to reach as many different user groups as possible in order to increase their brand’s exposure and maximum outlets for generating revenue; academia (Spurlock, cited in Ruggie, 2011) noted in the movie Pom Wonderful Presents: The Greatest Movie Ever Sold that ‘What makes consumers happy isn’t the product itself, but what that product is a conduit to.’
       
      The UK government’s intention on the product placement ban on children’s programmes is due to the idea that children are more susceptible to manipulation than adults; from the collected material from various media sources reveal that marketers have been emphasising on what advertising does best; influencing children’s likes and dislikes by showing this young group of target audience exactly what they want, thereby developing a ‘I’ll have what she’s having’ complex towards product consumption.
       
      The question remains as to whether such brand exposure has to be considered as negative exposure to children; with such great parental, as well as governmental, control over children’s purchasing decisions, what other sources of media are brands influencing children with apart from television?
      Research Methodology
       
      From the Unit 2.3 research topics, it was realised that most, if not all research investigated the idea of personal branding from different aspects of culture’s impact of perceptions in society. However, the research topics previously became problematic; the research became too self-referential, a closed circle; certain topics were also too specific in the lack of flexibility to consider the problem on a wider scale.
       
      The complexity in exploring the different media methods that integrate product placement aimed towards children will allow the investigation of the seemingly negative brand exposure, and addressing how brands are accessed can change this.
       
      Primary Research
          •    Establishing marketing strategies within product placement for different types of media – this sets the catalyst for the project in understanding how brands capture audiences in media
          •    Investigate the psychology of media influence
          •    Collate data on consumer purchasing choices
          •    Conduct interviews with advertising or marketing agencies to collect data on their strategies towards different user groups
      Secondary Research
          •    What is product research?
          •    Which age group the most exposed to media?
          •    Which age group uses the most forms of media and technology?
          •    Collate findings of existing data of previous analysis of product placements
          •    Establish leaders in the field
          •    Referring to official / governmental websites and resources to clarify on the extent of the product placement legislation
       
      Methods
      The research methodology of this project will be mainly information gathering on different surveys as a collection for qualitative analysis, before undergoing interpretation with typologies and data visualisation techniques on aspects such as how different types of media is product placement integrated into as a starting point to quantitative analysis. Other components towards my methodology is as follows:
       
          •    Gather information on product placement as a whole
          ◦    Different types of media that product placement is now integrated into
          •    Establish a method of categorisation to create typologies of research gathered
          ◦    User groups and their media
          ◦    What products are most exposed to different groups
          ◦    Determine main user group – this is a crucial step as investigation and experimentations can be narrowed down for further criticism and analysis
          •    Generate constructed surveys to collect primary data
          ◦    Will be collated and analysed
          ◦    Determine what type, or types of media will be the focus of study
          •    Generate both qualitative and quantitative assessment of material gathered
          •    Filtering data to study extremes of both heavily integrated media and banned integrated media
          •    Literary research to extend understanding of main areas of study and analyse any findings on
          ◦    Brand strategies and theory
          ◦    Brand theory within media
          ◦    Advertising techniques
       
      Resources
       
      As previously mentioned, consultations may be conducted with tutors from London College of Communication, whom have experience in the advertising or branding industries, as well as setting up interviews with advertising agencies to gather primary research.
       
      As product placement is a relatively topical issue since the recent lift on product placement within specified media, governmental websites may also be consulted for clarification on the extent of the product placement legislation as a whole.
      Evaluation
       
      As this proposal appears to be a research project about design, rather than a practical design problem, the most appropriate method of evaluation would be to employ critical reflection. This topical issue’s relevance is vast in today’s society where we are media and technology reliant; my focus on product placement towards children may face its occasional challenges due to governmental legislation rather than impracticalities.
       
      The methods to evaluate the effectiveness of subject material will be reviewed by peers as well as tutors, which will then be reported in my milestone reports, which, currently, could take the form of a research blog. The research blog will be made public, thereby maximising sources for feedback from the public or amongst a wider research community.
       
      Output
       
      With applied research, the outcome will explore product placement and brand exposure towards children. I am specifying a written thesis as the outcome, as this project seems much more likely to be a critical discussion of product placement’s impact on children’s brand preferences. Producing a written output will still provide opportunities to acquire more technical and visual skills as part of the investigation, particularly in the form of a visual summary. With the context provided and research question outlined, I envisage the process of investigation will be broken down into a series of sub-projects in order to analyse different aspects of product placement and its influence on those exposed to such.
       
      Any designed analysis produced for this project will involve a form of typographic and information design in order to present research findings, analysis and conclusions, and potential outcomes will be supported by an edited visual summary, as well as a research blog in addition to the final outcome.
      Bibliography
       
      Franzen, G and Bouwman, M. (2001) The Mental World of Brands – Mind, memory and brand success. Oxfordshire: World Advertising Research Center

      Ruggie, A. Siegel and Gale, 2011. Morgan Spurlock is good for branding [online] Available at: <http://www.siegelgale.com/blog/morgan-spurlock-is-good-for-branding/>


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      22 Jun 2011

      2.4 Major Project Proposal (Draft 3)

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      Research Question

      Can product placement have a positive brand exposure towards children?

      Aims and objectives

      Aims

      • Learn the importance of brand strategy within media
      • Understand the function of product placement within media
      • Question whether the project outcome will affect perceptions in the real-world and contribute towards a better understanding of the inner workings of branding and identity
      • Collect a series of media as data collection – material such as television shows, movies, advertisements
      • Examine and document the visual language and messaging in the material gathered
      • Determine whether the method of information processing can lead to universal application within branding and identity.

      Objectives

      • Find relevant data sources and establish experts in the field
      • Set criteria for media scope
      • Develop and apply a method of deconstruction for collecting material using semiotic and visual theories
      • Report and documents findings, processes, outcomes at every stage of the project
      • Investigate if the influence of product placement can affect all age groups
      • Based on the research, determine product placement’s effectiveness as a mechanism within branding and identity
      • Collect reports and utilise them towards an overall written thesis, as informed by the reflection on the reports.

      Audience

      • Media watchers – the largest target audience which this project will aim towards, media watchers (or consumers) are the main user group that will be most exposed to the brands displayed
      • Marketers and advertisers – the drivers behind-the-scenes of consumer choices, marketers and advertisers can work collaboratively if a gap in the market can be discovered within the media
      • Visual researchers – this group of audience have to be constantly informed on the latest trends and hot topics for different age groups, making their knowledge invaluable

      Context

      Area/field of study

      The consumer gives shape to a brand article, largely on the basis of what the ‘brand manufacturer’ offers: a tangible product, advertising. The brand article is much more complex than the tangible product, it is made up of emotions, associations and a fleeting whole that can nonetheless live on for a long time.
      (Franzen and Holzhauer, 1987, cited by Franzen and Bouwman, 2001, p.144)

      The big world of media is the most important tool for communication in the twenty-first century, and more brands than ever are competing against each other to maximise their marketing methods and brand exposure, but as Franzen and Bouwman rightly defines that

      Marketing science considers brands as nothing more than identification means for products and services of suppliers. (Franzen and Bouwman, 2001, xvii)

      The general area of study for this project is the promotional tactics used in both fictional and non-fictional media, also known as product placement. First introduced in the 1980s, this can take place in different forms; brands are integrated within, for example, a television show, thus guaranteeing an exposure of a product to its viewers; areas of research within this project will include

      • Branding and identity within media
      • Advertising techniques

      Survey

      In the United Kingdom, the Product Placement ban was recently lifted on British television as an attempt to stimulate the economy by allowing advertisers to pay for their products to be integrated into programmes, albeit with restrictions – the ban is still enforced in current affairs and children’s programmes.

      The projected position of product placement for children is frowned upon as news sources inform that such placement integrated into children’s programmes; children are the most vulnerable to brand exposure in all different types of media. As previous research shows that
         
      children as young as two have already developed preferences for national brands above shop brands, even if the shop brands tasted better. (Hite and Hite, 1995, cited by Franzen and Bouwman, 2001, p.122)

      Review

      Those around the age of 16-17 begin to develop their own sense of individualism and will begin to choose brands in order to express their ideals, but what of the impact of placement on viewers that are younger? What of the product placement targeted towards adults and its impact on children if they are exposed to such integrated advertising that is of a more mature nature? The media as a whole has become an integral part of our society as a tool for communication, combined with the conspicuous consumption of our society means that marketers have to find ways in advertising that provides ‘information on brands that make long enough of an impression on an individual is stored in the long-term memory’ (Franzen and Bouwman, 2001, p.135).

      In relation to branding, this form of integrated advertising relies on good brand management to which marketers and advertisers utilise to reach as many different user groups as possible in order to increase their brand’s exposure and maximum outlets for generating revenue; academia (Spurlock, cited in Ruggie, 2011) noted in the movie Pom Wonderful Presents: The Greatest Movie Ever Sold that ‘What makes consumers happy isn’t the product itself, but what that product is a conduit to.’

      The UK government’s intention on the product placement ban on children’s programmes is due to the idea that children are more susceptible to manipulation than adults; from the collected material from various media sources reveal that marketers have been emphasising on what advertising does best; influencing children’s likes and dislikes by showing this young group of target audience exactly what they want, thereby developing a ‘I’ll have what she’s having’ complex towards product consumption.

      The question remains as to whether such brand exposure has to be considered as negative exposure to children; with such great parental, as well as governmental, control over children’s purchasing decisions, what other sources of media are brands influencing children with apart from television? Research Methodology

      From the Unit 2.3 research topics, it was realised that most, if not all research investigated the idea of personal branding from different aspects of culture, and its impact of perceptions in society. However, the research topics previously became problematic; the research became too self-referential, a closed circle; certain topics were also too specific in the lack of flexibility to consider the problem on a wider scale.
      The complexity in exploring the different media methods that integrate product placement aimed towards children allows the investigation of the seemingly assumed negative brand presence can be changed by addressing how information is accessed.

      Primary Research

      • Establishing marketing strategies within product placement for different types of media – this sets the catalyst for the project in understanding how brands capture audiences in media
      • Conduct interviews with advertising or marketing agencies to collect data on their strategies towards different user groups


      Secondary Research

      • Investigate and collate findings of existing data of previous analysis of product placements
      • Establish leaders in the field
      • Referring to official / governmental websites and resources to clarify on the extent of the product placement legislation


      Methods
      The research methodology of this project will be mainly information gathering on different surveys as a collection for qualitative analysis, before undergoing interpretation with typologies and data visualisation techniques on aspects such as how different types of media is product placement integrated into as a starting point to quantitative analysis. Other components towards my methodology is as follows:

      • Gather information on product placement as a whole
        • Different types of media that product placement is now integrated into
        • Establish a method of categorisation to create typologies of research gathered
        • User groups and their media
      • What products are most exposed to different groups
        • Determine main user group – this is a crucial step as investigation and experimentations can be narrowed down for further criticism and analysis
        • Generate constructed surveys to collect primary data
        • Will be collated and analysed
      • Determine what type, or types of media will be the focus of study
        • Generate both qualitative and quantitative assessment of material gathered
      • Filtering data to study extremes of both heavily integrated media and banned integrated media
      • Literary research to extend understanding of main areas of study and analyse any findings on
        • Brand strategies and theory
        • Brand theory within media
        • Advertising techniques

      Resources

      As previously mentioned, consultations may be conducted with tutors from London College of Communication, whom have experience in the advertising or branding industries, as well as setting up interviews with advertising agencies to gather primary research.

      As product placement is a relatively topical issue since the recent lift on product placement within specified media, governmental websites may also be consulted for clarification on the extent of the product placement legislation as a whole.


      Output

      Potential final outcomes

      With applied research, the outcome will explore product placement and brand exposure towards children. I am specifying a written thesis as the outcome, as this project seems much more likely to be a critical discussion of product placement’s impact on children’s brand preferences. Producing a written output will still provide opportunities to acquire more technical and visual skills as part of the investigation, particularly in the form of a visual summary. With the context provided and research question outlined, I envisage the process of investigation will be broken down into a series of sub-projects in order to analyse different aspects of product placement and its influence on those exposed to such.

      Any designed analysis produced for this project will involve a form of typographic and information design in order to present research findings, analysis and conclusions, and potential outcomes will be supported by an edited visual summary, as well as a research blog in addition to the final outcome. Bibliography

      Franzen, G and Bouwman, M. (2001) The Mental World of Brands – Mind, memory and brand success. Oxfordshire: World Advertising Research Center

      Ruggie, A. Siegel and Gale, 2011. Morgan Spurlock is good for branding [online] Available at: <http://www.siegelgale.com/blog/morgan-spurlock-is-good-for-branding/>

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