Visual experiments ad continuum – the majority of the logomarks to which the target audience associated themselves to, as gathered from the Brand Index 2011, were red, continuing from the previous discussion on colour psychology, to further this, the red logos were complimented with yellow, to signify both speed and happiness. When the logomarks were overlaid on top of each other, it simply became a “visual noise”, where little to no information can be interpreted from the result. I then repeated with the characters and mascots of the brands; there used to be more characters, but in recent years, many corporations decided to retire the majority of them, notably Ronald McDonald, one of the most recognised brand mascots of all time, due to their link and the glorification of unhealthy eating and fast food.

This most certainly reflects upon the situation of the modern world of communication, let alone in the land of advertising; ridiculous amounts of noise is generated from the bombardment of constructed media messages telling everyone to do this, do that, eat this, don’t eat that. Where does it stop?

Speaking of the yellow character, or the colour yellow itself, I read a very interesting article regarding the semiotics of The Simpsons, and how the messages behind the animation itself does not challenge the audience that watch the animation to be able to read the sign behind the animation itself; the purpose of entertainment, particularly for this show, “does not require viewers to have background knowledge of the culture, nor does it require them to really think while watching the show…” (Fakhoury, N et al.)
   
Spent an interesting day exploring the concrete jungle with a visual communication graduate, now flight attendant. His mix of knowledge of travelling to different places, soaking in many diverse cultures, combined with his knowledge of visual communication had meant that he provided some great insight onto the placement and interaction of an idea. One interesting insight he provided was a window; it acts as a barrier between the interaction of the view between the viewer and the outside. When one sits from a different position, for example, below the window ledge, the interaction between the viewer and the view is obstructed by the window’s bars, whereas, if you sit up close to the window, the interaction is more complete, and you become more in sync with your surroundings and the nature; when people look at properties they look for ones with large windows. This was an interesting insight because I started to ponder whether this concept can be applied to television screens and the media being displayed.
   
We also visited WHAT_architecture, who had previously completed a project with a school in North London involving LEGO bricks; the exterior of the school was created with LEGO walls, decorated and built by students, parents and architects in a collaborative project. The semiotics of this type of product placement revolves around using LEGO signifying nostalgia for the adults, and as its tagline suggests, “serious play” for the child; the children that aid in the construction of the school, to them, it is creativity and a chance to add a piece of themselves, to become part of the school as a contribution. For the adults, it retains an infatuation of childhood that altogether contributes towards a positive brand image for both old and young audiences.
   
This is where it brings me to gather all my previous weeks of progress reports and consider what the final outcome of this project shall be, and the intention of the project; the two main questions that I have been asking throughout are:
   

  • Can positive brand images be implanted into children through product placement?
  • What are the impact of brands on childhood?

   
The second question can effectively be answered visually by one of my original ideas from reading Elizabeth Tucker’s Dramatization of Children’s Narratives, and where ideas derive from. I’ve been interested in the idea of fairytales and how it provides a platform for children’s narratives for awhile. So it is more than likely that it’ll be related to such; a brand can present itself with an emotional attachment for the child in the form of a character to build the initial relationship between the audience and the brand. It can be placed from the perspective if I was to say that the signifier became the television screen, children who become raised in a room with a television may develop unrealistic emotional relationships with the bombardment of stories, through television shows. All media messages are constructed with the aid of language, as Alfred North Whitehead once said "Language foists on us exact concepts as though they represented the immediate deliverance of experience." (Whitehead as cited by Chandler, 2000)

 

Bibliography
Chandler, D. (2000) [Online] Biases of the Ear and Eye. Available at: <http://www.aber.ac.uk/media/Documents/litoral/litoral4.html> (accessed 2 September 2011)
Michaels, S. (2011) [Online] A Conversation With JR, Intrepid French Street Artist. The Atlantic. Available at: <http://www.theatlantic.com/life/archive/2011/09/a-conversation-with-jr-intrepid-french-street-artist/244518/> (Accessed 6 September 2011)
Lyons, J.; Fakhoury, N.; Hsieh, T. and Jahazi, H. [no date] [Online] Reading Television?: The Simpsons. Available at: <http://www.yorku.ca/mlc/4318/projects/simp.html>(Accessed 5 September 2011)
http://www.prweek.com/go/kidsbrandindex/ (Accessed 28 August 2011)