Learning Process

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      26 Aug 2011

      Progress Report VII

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      This week, I managed to also get in touch with members of mumsnet, the online community for parents, by parents; Sharna Jackson of Tate Kids, as well as some raw data on the public’s acknowledgement of product placement from OFCOM, all of which will add great data towards my research. The main problem that I have been experiencing with this subject is that, due to the nature of this subject, and the fact that this is still relatively new, it is hard to gather raw data to create visualisations to show the flow of process.
         
      Definitions of the three main keywords/phrases so far as gathered from my research:
         
      Product placement is about implanting an idea of purchasing purposes within media; a communication tool that is integrated into the media
      Branding is about providing the terminal values for the consumer to build the ultimate brand loyalty relationship between themselves and the brand
      Childhood is a period their mentalities are still in development, and therefore should be a period where any form of communication exposed to them should allow to continue to grow; the idea of childhood nowadays is more about consumption and consumerism rather than a process of developing their own identities; their own brand.
         
      Carrying on from the previous week on fairytales and fables; the main objective of these stories was to provide a sense of morals for the reader, and to allow them to develop a sense of morals on their own accord. Fairytales and fables are not much different from branding, where both stem from the idea of storytelling, and to create a relationship between the narrative and the reader themselves; to create an emotional link, and to allow the children to relate themselves to the appropriate characters.
         
      We, as designers/creative thinkers/design philosophers/all of the above, have objectives, one of those perhaps, is to improve society with future changing concepts, wanting to add some meaning to the society. These life-changing decisions? They are adult concepts. They were influenced by what we were exposed to ourselves, or other ideas. So can it be said that ideas are also adult concepts? If so, how about starting from where we began ourselves? Childhood. 
         
      As previously said, childhood nowadays has become a term that is associated with materialistic values, where children grow up surrounded by brands, and are branded themselves, this categorising by sub-culture creates an tidal wave effect of wanting to seek out the latest gadgetry to fit within their evocative values that the children themselves want to see themselves become associated with.
         
      By influencing perceptions from a young age, we can change the future from the beginning.  An idea of influencing perceptions is where this final major project was stemmed from; the recent lift of the product placement ban to its essentials, is about the placement of ideas or a concept. On the discovery that children are becoming increasingly obsessive about consumption, this can be interpreted in different ways; whether in food or other products, we are becoming increasingly materialistic in our values, and the age of desiring and obtaining materialistic luxuries are getting younger. Why? One thing is clear; advertising. 
         
      Advertising’s role in brands are important in their own right, as advertising becomes the first point of contact in establishing a link between the consumer and the brand itself. How about the products that are targeted towards children? The juxtaposition of promoting a product for children with an advertising campaign that is an adult concept, what effect would this have on children psychologically?
         
      The stressful lifestyle that the majority face in this metropolis are beginning to show strains and their children are also noticing too, as the gradual increase of both parents having a full-time job, the amount of time that can be devoted to their children has decreased significantly; “working mothers in Britain spend just 81 minutes each day looking after their children – including mealtimes.” (Donnelly, 2011)
      The parents’ role to their children are supposed to be setting an example on growing up and providing a positive mental attitude towards their developing, but as adults begin to go through the routine of wake up, eat sleep and work, and less time is being spent with children; bills to pay, mouths to feed, their children will also begin to be exposed to the routine of becoming slaves to the clock.

      Upon reading more on the origins of fairytales, and its psychologies, it provided the most wonderful insight that very much links my research on how ideas and implanted in the first place, with the impacts and function of branding. This is a crucial turning point within the project, as this is about gaining an understanding of the metaphors that became idealised, or branded, and its utilisation of them in today’s society within many contexts.

      Combining this with the strategic methods of advertising, particularly, product placement and the overload of information everywhere; on billboards, television, on the internet, that even we, ourselves, as young adults, are being influenced, sometimes unconsciously in light of product placement, where this project began. There seems to be nowhere to hide, and we are being brought up in an environment where advertising is the norm that one probably gets exposed to more than their homework or more time spent with advertising than their own parents; branding is no longer child's play, but  rather, a materialistic maturity for the growing youth in the way that this can be classified coined as a brand terrorism; where brands bombard so much that they dictate our own lifestyle and we inherently lose our freedom of choice.
         
      So has branding become the modern adulthood to the modern childhood?

         
      Bibliography
      Donnelly, L. (2011) Working mothers send 81 minutes a day looking after their children The Guardian [ONLINE] Available at: <http://www.telegraph.co.uk/news/uknews/8408503/Working-mothers-spend-81-minut...> [Accessed 22 August, 2011]

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      19 Aug 2011

      Progress Report VI

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      Interview questions have been sent to designers and professors, one of whom has replied with a little feedback on the questions -  current insight on the questions sent are that there are good questions, but some others are perhaps too general for him to answer them succinctly in words. So before next week, the questions can be looked at again and filter them down to keywords to construct questions that will offer succinct and precise answers which will help towards visually developing on the project. The skype interview is very much looked forward to, as it would be better for the interviewee to express themselves verbally, nevertheless, we are due for a skype interview next week.

      For the past 2 weeks, I have gathered newspapers to demonstrate media’s emphasis on negativity rather than the positive to round up the questioning of experiences brands can offer from both negative and positive experiences; out of the articles from Evening Standard that were collected, 4 out of 5 articles on average of each spread emphasised on negativity, based on the rhetoric and the content of the article. What does this mean for us readers? Do we succumb to the fearful society that media and police sirens (that are, coincidentally, passing by right now) that it is a ‘big, bad world’ out there?

      In light of the London riots, the media has provided us, the audience, with footage and news coverage that looters during the London Riots were as young as 10, whom were also being arrested. This sparked the debate on how the development of children today were being affected as a result of different aspects of society. But for the sake of my project, I am focussing on the impact of children’s development through advertising, media and communications.

      What about children? The majority of children do not read newspapers; that, too, is a rather adult concept of being able to keep in touch with the world’s current affairs. How do children grow into us, young adults, adults etc. whilst developing negativity in their mental capacity during development?


      There was an excellent snippet on BBC Radio 4 (2011) which the presenter commented on that

      Children are deemed to be innocent and asexual, but the necessity to conform to the society, and also research into contemporary childhood shows the move towards a sexualised society…Online space, virtual space has now become a social, and also, sexual space for children.


      Returning to the main design problem of product placement; it was lifted earlier this year in February, albeit children’s programmes are still restricted with such placement. This is a loophole within product placements’ legislation as children’s viewing choices are not limited to just children’s channels unless their parents impose strict rules in their households. Can brands therefore take hold of children’s values before their basic morals and etiquette is fully developed?

      Both analytical and propositional visual research are being implemented as a response to the research progress; I have begun to re-evaluate the design objectives for this final major project; and the few questions which I had began asking are as follows:

      • Can people improve lifestyles with the aid of branding?
      • Can negative and positive experiences for children be branded?
      • How were the ideas implanted into a child's mind in the first place?
      • Can positive aspects help children improve by making them attractive?
      • Can I brand the ideals of childhood?

      Morals have typically been more obvious in children's literature, sometimes even being introduced with the phrase: "The moral of the story is …". Such explicit techniques have grown increasingly out of fashion in modern storytelling, and are now usually only included for ironic purposes. [wikipedia]

      I became particularly intrigued by the last question which had come up throughout my research, media’s heavy influence on childhood has caused children to become increasingly materialistic in terms of their values, valuing brands and luxury goods over basic morals and ethics that are normally taught from fables and fairytales, such as not judging a book by its cover, or rather aptly, vices are their own punishment; the notions of childhood have very much changed since the days of fairytales and fables.


      Bibliography
      http://en.wikipedia.org/wiki/Moral

      Midnight News. (2011). BBC Radio 4. Sunday 14th August

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      26 Jul 2011

      Progress Report IV

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      From July 21 –

      Visual experiments began with erasure of logos and branded products within media; tests were done with one of the most well-known films of all time with a plethora of product placements; Home Alone. But have since managed to catch a fever during this Summer season, so may be out of action for the next couple of days, but since I became ill two days ago, I gave myself some time to processing and organising some thoughts in my head rather than worrying about what to put on paper.

      As previously mentioned, the meaning of placement is essentially the placement of an idea, the idea of what is or what can be implanted into your mind, whether subconsciously or not whilst being exposed to a piece of media. In children’s terms, their minds are still in development and therefore more susceptible to different brand exposures, how do ideas become implanted into a child’s mind? How do children differentiate between positive and negatives before knowing the difference between right and wrong?

      Brands ‘exists only in the memory of people…is a sign of recognition…and evokes associations in people’ (Franzen and Bouwman, 2001, p.xvii) We implant ideas into our minds with the increasing types of media that we are exposed to – books, newspapers, television, movies. These types of media are created through someone’s ideas brought to life visually or in literary senses. In both cases, both ideas are implanted into people’s minds by adding visuals effects, and in literary ways, the extensive use of descriptive words.

      When talking to others about the project, I do not mention the project itself, but rather implant the idea of the project to them, which provides some great insight on implanting an idea in itself. An idea can take the form of anything from a small part in conversation to a whole topic about the everyday, even the concept of a conversation was an idea in beginning a method of communication between common species from the early ages; all ideas require knowledge of some sort to begin with. A flowchart was created to show the process of the placement of ideas, from this flowchart, I realised that I had separated the idea of media and culture into two, but why? This questioned my understanding of the true meaning of an idea; the difference between the media ‘idea’ and the cultural ‘idea’ is simply the medium or method of communication. Then is an idea therefore, the driving force for all communications? If so, what drives the idea?

      The driving force for the mental development towards idea generation returns to childhood. More research, and perhaps, an interview with a language psychologist on mental development and the development of words, or, more broadly, communication.

      Bibliography   

      Franzen, G and Bouwman, M. (2001) The Mental World of Brands: Mind, memory and brand success. Cromwell Press: Great Britain

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    Graphic Designer / Project Manager. Tea lover, Holmesian, wannabe Historian. This is my own canvas to share thoughts and findings on art, design, technology and innovation.
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